Brainwashing Helmets
I was rather surprised to find yesterday that if I asked a text to image AI to produce detailed labelled diagrams of brainwashing helmets, it actually did so. This particular image is not ideal because it actually became more garbled on being enhanced by krea.ai . As it was, feeding the text into ChatGPT led to it being able to read it as a number of clear English captions, some of which can be made out in this image. It also noted duplicates.
Now, what it actually identified was surprisingly convincing, and this is where it goes a bit meta because considering it's on the subject of brainwashing, that's exactly what you'd expect it to do! It's also what a lot of people seem to fear from AI, or what we call AI as it isn't clear that that's actually AI. That, however, is a subject for another time.
Seven modules were identified. Well, more in fact, but some are duplicates and one doesn't have much going for it, which is something like "Mid-Face Module" and seems to be a kind of junction box between the others. What it produced in terms of discrete modules was:
- Hypnosis module
- Memory manipulation circuit
- Stimulation circuit
- Feedback sensor
- Viral module
- Dopamine regulator
- Hedral interface
- Hypnosis module: Audiovisual and direct neural elements. Perusal of the diagram shows a headphone-like feature on the subject's left. This could actually partly be a headphone, but there's no reason why there shouldn't also be more high tech stuff going on through it at the same time. The audiovisual element could involve something as simple as a hypnotic script or binaural beats. Visually, swirling patterns are projected onto a screen in front of the wearer's eyes, which is not present in the illustration. I say "projected" because I haven't said this yet but the idea is that this is happening in the '80s. More on this later. The direct neural element is mediated through directed ultrasonic "beams" and transcranial electrical stimulation, which induces theta and alpha wave dominance. There used to be a device called "Russian Sleep" (not to be confused with the creepypasta "Russian Sleep Experiment") which induced sleep by electrically stimulating the brain in a particular rhythm. There is a debate, of course, about whether hypnosis is a state of consciousness or just role-playing, and I'll go into that later but not yet.
- Memory manipulation circuit: Works in close conjunction with the Stimulation Circuit, which comes next. Long-term memories with particular emotional associations are identified as patterns in brain activity. These are then altered to memories with different feelings so that they are happier, sadder, more enraging, frightening, less frightening and so on.
- Stimulation circuit: Presents sensory impressions to the wearer which can be visual, auditory, tactile or olfactory. This is done by stimulating, respectively, the visual and auditory cortices, the sensory homunculus or the olfactory bulbs. Unfortunately, although the olfactory has a particularly strong association with memory, it's both difficult to access and not well-understood, and is stimulated in a relatively crude manner with a punchcard to activate and deactivate particular smell receptors. It can create a few basic smells such as a sewage-like odour, mint, burning toast, burning plastic or something based on a taste. The visual stimulation is also relatively crude. The helmet scans a series of images, then creates a pattern related to them in the visual cortex. Since the wearer is in a dream-like state, they hallucinate a more realistic image based on these. The auditory component is almost redundant, as the headphones basically do the same job. The sensory homunculus is stimulated in such a way as to create specific localised tactile sensations of the usual kinds, such as pressure, light touch and pain, and also heightens current tactile sensations from the outside world.
- Feedback sensor: Taking a slightly different tack, this is essentially a polygraph applied to the temples. It detects pulse rate, blood pressure (by the Doppler Effect), blood flow (by detecting colour), temperature and skin conductivity, deducing probable emotional state and modulating the brain stimulation accordingly.
- Viral module: Creates intrusive fixations similar to "earworms" through "hacking" the brain. Memes are introduced to the subject's consciousness which subjectively amount to obsessional thoughts by presenting sensory impressions and thoughts along with patterns akin to addiction and obsession.
- Dopamine regulator: Related to the previous module. Stimulates dopaminergic pathways in the brain when the desired effect is being presented to it and inhibits them when the opposite is presented.
- Hedral interface: Named after the Greek word for "face" or "seat", this responds when the new pattern of brain activity is sufficiently close to the objective by switching the brain permanently into the new stable condition. In other words, it locks the target pattern in, rendering it a persistent new state of mind. This is partly reached through changing brain activity from a hypnotic to a wakeful state through the hypnosis module.

Comments
Post a Comment